EARTH
4Elemental HERO Woodsman
Archetype:
Elemental HERO
ATK:
1000
DEF:
2000
View:
4149
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
Elemental HERO Woodsman — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 57 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Material body
Why it scores here
Woodsman reliably converts itself into a Polymerization each turn it survives to your Standby Phase, which is a repeatable +1 card and a route into Fusion, and Polymerization is a top partner in 72.8% of the sampled decks. Its 1000 ATK and 2000 DEF earn nothing; the score rests on the search, its Level 4 body as Fusion material, and its low deck cost. The score is held down because it must already be face-up on the field, the search is delayed by a turn, it has no interaction, and there are no recorded boards to confirm how often that route actually fires.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Level 4 Normal Summon body, but the search needs it face-up on the field at your Standby Phase; Heroic-family decks run it in 54% of the sample (observed, inferred from text). |
| Combo & Conversion | 40 | No recorded combo boards; the Polymerization search is a text-level route to a Fusion, supported only by partner co-occurrence (inferred). |
| Resource Economy | 70 | Once-per-turn search from Deck or GY adds a Polymerization to hand, a repeatable +1 card while it stays on the field (verified from text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect in the text (verified from text). |
| Material Utility | 60 | Level 4 EARTH Warrior body usable as generic Fusion material; the search still happens if the card is negated only by an effect that does not touch Standby (inferred). |
| Resilience & Flexibility | 35 | Effect is lost if the card is removed or negated before the Standby Phase, and no redundant copy effect is evidenced beyond an average of 1.73 copies per deck (observed, inferred). |
| Deck-Building Efficiency | 70 | No garnet or self-lock; 1-3 copies run across 103 decks with a clean slot cost (observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable once-per-turn search of Polymerization from Deck or GY
- Level 4 EARTH body works as generic Fusion material
- Low deck cost: 1-3 copies, no garnet, runs cleanly in HERO shells
Weaknesses
- Search only fires if the card is face-up on the field at your Standby Phase
- No interaction of its own
- Dies to any effect that removes or negates it before Standby
Counters / choke points
- Negating or removing the face-up card before your Standby Phase stops the search (inferred from text)
Best use
Searcher/Tutor (Polymerization engine) with Fusion-material body. Decks: Heroic, Elemental HERO. Suggested copies: 2.
Evidence & gaps
- Verified: Once per turn, Standby Phase: add Polymerization from Deck or GY to hand; Level 4 EARTH Warrior, 1000 ATK / 2000 DEF; 103 sampled decks, 1.73 average copies, 14 distinct archetypes
- Observed: Polymerization co-occurs in 72.8% of sampled decks; Heroic archetype in 54.4% of sampled decks; Gameplay type 7 in 63.1% of sampled decks
- Inferred: Search route requires the card to be face-up on the field at Standby; Level 4 body counts as generic Fusion material; Scoring is driven by the search, not by ATK or DEF
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no banlist token; assumed 3 copies (unlimited)






